

- #Medieval total war 2 cheats capture mod#
- #Medieval total war 2 cheats capture full#
- #Medieval total war 2 cheats capture mods#
#Medieval total war 2 cheats capture mod#
Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity
#Medieval total war 2 cheats capture mods#
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#Medieval total war 2 cheats capture full#
If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here. Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team. No politics allowedĭon't derail threads with off-topic memes or controversy. TROY Total War: TROY - Official TrailerĪll posts must be related to the Total War series.WH2 The Twisted & The Twilight Announcement.WH3 Total War: Warhammer III Announcement Trailer.Post your strategies, thoughts, links and reviews here. Oh, and as far as I can tell, Academies don't affect traits, only ancillaries.Click here to set your flair! Welcome to /r/TotalWar!Ī subreddit for all of those who love the Total War series. Look in export_descr_character_traits.txt for more details. There are other ways to get bad traits, of course, and I haven't even covered the chief ways of getting good traits. Similarly, if a city rebels and its taxes are higher than Low, the governor automatically gets the BadAdministrator trait.Ĥ) Whenever a building is finished: a) if the city doesn't have at least a level 1 farm, there's an 8% chance the governor will get the BadFarmer trait (Poor Farmer et al.) and b) if the city doesn't have a mine or mine+1 and Victoria is advising you to build one, there is a 100% chance that your governor will get the BadMiner trait (Indifferent Miner et al.).ĥ) Battles shift command traits constantly-winning a battle will usually increase a command trait, but losing one will usually decrease one.

Also, if you're Roman, you can get the ApicianRomanVice trait (Gourmand, Glutton, Apician Glutton) in a similar fashion.ģ) If a city's populace is happier than Disillusioned (blue face), your governor is likely to get the BadTaxman trait (Useless Assessor, Inefficient Taxman, Tax Farmer) if taxes are set to Low or Normal. The chances of getting these traits double at 100,000 and triple at 150,000.

At 50,000 denarii, every turn all of your characters have a 3% chance of getting a Corrupt (Flexible, Dubious, Corrupt), Aesthetic (Lover of Beauty et al.-a mixed blessing) ExpensiveTastes (the Extravagant traits), Epicurean (Gourmet of Life et al.-mostly a bonus), or BadAdministrator (Jobsworth, Administratively Inept, Stunningly Incompetent) trait. Build a law or health temple instead if possible.Ģ) Having lots of money. A character who ends his turn in a settlement with such a temple (second-level or higher) has a 10% chance of getting an increased Drinking or Gambling trait, a 5% chance of getting a Girls (Casual Adulterer et al.-good at level one, bad when it gets too high) or Perverted (Immoral, Degenerate, etc.) trait, and a 2% chance of getting an Arse trait (Minion, Catamite, etc.). I've read through all the trait triggers, and the most important causes that are easily avoidable are:ġ) Having a temple of fun (Bacchus, Dionysus, etc. To name but two that contain some info for those intrested in the gritty details. In the path:\Rome - Total War\Data folder, there are some files that can give further insight into what triggers what.
